Using Multi-channel Spatialization in Sonification: a Case Study with Meteorological Data

نویسندگان

  • Edward Childs
  • Ville Pulkki
چکیده

Spatialization can be used in sonification as an additional mapping dimension. Immersive spatialization also transmits more auditory data to a subject, compared to monophonic or stereophonic presentation. In this study the VBAP spatialization method is applied to the sonification of meteorological data gathered from a large geographical area in two different listening conditions. Parameter-driven FM synthesis, using JSyn (a Java-based sound API) [1] was used to reinforce the spatialization with timbral coloring. The sonification, designed to display a year of data in about twenty minutes, afforded a sense of storm movement, North-South seasonal variation, and comparison between years.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Atmospherics/Weatherworks: A Multi-Channel Storm Sonification Project

Atmospherics/Weather Works is an interdisciplinary project in the sonification of storms and other meteorological events generated directly from data produced by a highly detailed and physically accurate model of weather systems used for research and forecasting. This paper discusses the background, conception, and execution of a series of sonifications of a historical hurricane and winter snow...

متن کامل

Q3osc or: How I Learned to Stopworrying and Love the Bomb Game

q3osc is a heavily modified version of the open-sourced ioquake3 gaming engine featuring an integrated Oscpack implementation of Open Sound Control for bi-directional communication between a game server and one or more external audio servers. By combining ioquake3’s internal physics engine and robust multiplayer network code with a full-featured OSC packet manipulation library, the virtual acti...

متن کامل

Monitoring Real-time Data: a Sonification Approach

This paper describes an approach to sonifying and displaying remotely sensed data. A representative sample dataset was audified using synthetic sounds, and sonified using orchestral instruments. The resulting 14 data streams were streamed in real-time and rendered using 3 display methods. Audio spatialization using HRTF processing is compared with stereo and monophonic display. Listening tests ...

متن کامل

Building Interactive Networked Musical Environments Using q3osc

Interactive networked musical gaming environments designed as control systems for external music and sound programming languages can be built using the q3osc Quake III/ioquake3 gaming mod. Bi-directional support for the Open Sound Control (OSC) messaging protocol compiled into the game engine allows for the realtime tracking, sonification, spatialization and third-party control of game entities...

متن کامل

Voice of Sisyphus: an Image Sonification Multimedia Installation

Voice of Sisyphus is a multimedia installation consisting of a projection of a black and white image sonified and spatialized through a 4 channel audio system. The audio-visual composition unfolds as several regions within the image are filtered, subdivided, and repositioned over time. Unlike the spectrograph approach used by most graphical synthesis programs, our synthesis technique is derived...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003